Virtual Reality Software Market Size, Share, Growth, Opportunities And Global Forecast To 2033
The Virtual Reality Software Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Virtual Reality Software Global
Market Report 2024, The virtual reality software market size has grown
exponentially in recent years. It will grow from $12.76 billion in 2023 to
$16.32 billion in 2024 at a compound annual growth rate (CAGR) of 27.9%.
The growth in the historic period can be
attributed to gaming and entertainment adoption, enterprise training and
simulation, healthcare and medical applications, architectural and design
visualization, education and e-learning initiatives.
The virtual reality software market size is expected to see exponential growth
in the next few years. It will grow to $40.88 billion in 2028 at a compound
annual growth rate (CAGR) of 25.8%. The growth in the forecast period can be
attributed to remote collaboration and communication, expanding applications in
industry verticals, rise of social vr experiences, integration with augmented
reality (ar), consumer adoption for product interaction. Major trends in the
forecast period include healthcare applications expansion, affordable hardware
options, content creation and innovation surge, focus on user experience
improvement, government and military applications utilization.
Growth in the gaming industry is a key factor driving the growth of the virtual
reality software market. VR-powered games are much more beneficial than books
as VR enables the games more appealing. Globally people are resorting to VR
games to fight the boredom and fear connected with the pandemic. For instance,
an inexpensive coronavirus VR game COVID Escape Room is designed to help
children develop real-world activities and concepts in a virtual environment.
Through this game, children will not only understand how to wash their hands
and handle the sneeze in a fun way to prevent coronavirus infection (COVID-19)
but also get to know in detail why social distancing is vital. For instance, in
July 2023, according to the Entertainment Software Association, a US-based
video game trade association, US consumers spent $59.6 billion on video games
in 2021, up from $56.1 billion in 2020. Therefore, the rising gaming industry
is driving the growth of virtual reality software market.
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The virtual reality software market covered in this report is segmented –
1) By Type: 3D
Modelling Software, 360 Degree Custom VR Software, Real Time Simulation
Software
2) By Deployment:
On-Premise, Cloud
3) By
Application: Automotive, Medical, Real Estate, Oil and Gas, Entertainment,
Industrial, Other Applications
The integration of virtual reality (VR) in healthcare through mobile apps is a
key trend in the virtual reality software market. VR-based mobile apps enable
the treatment of several diseases which help to resolve many health issues and
these VR apps are also used for education, which is not limited to the use by
students alone and can be used by other interested stakeholders too. For
example, in September 2022, Novant Health, a US-based healthcare company
introduced VR training of its administrative and clinical team members for
leadership. This includes the voice-activated, immersive virtual reality
leadership training to aid leaders approach sensitive issues with their teams
and is inspired by ‘Talking Taboo’. This provides an immersive environment for
practicing difficult workplace discussions while addressing unconscious bias.
The virtual reality software market report table of contents includes:
1. Executive
Summary
2. Market
Characteristics
3. Market Trends
And Strategies
4. Impact Of
COVID-19
5. Market Size
And Growth
6. Segmentation
7. Regional And
Country Analysis
……..
27. Competitive
Landscape And Company Profiles
28. Key Mergers
And Acquisitions
29. Future
Outlook and Potential Analysis
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