Virtual Reality In Gaming Market Size, Share, Regional Overview And Global Forecast To 2033
The Virtual Reality In Gaming Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Virtual Reality In Gaming Global
Market Report 2024, The virtual reality in gaming market size has grown
exponentially in recent years. It will grow from $15.26 billion in 2023 to
$19.62 billion in 2024 at a compound annual growth rate (CAGR) of 28.5%. The
growth in the historic period can be attributed to consumer demand for
immersive experiences, growth of high-end gaming platforms, content development
and game titles, enhanced hardware capabilities.
The virtual reality in gaming market size is expected to see exponential growth
in the next few years. It will grow to $55.21 billion in 2028 at a compound
annual growth rate (CAGR) of 29.5%. The growth in the forecast period can be
attributed to emergence of cloud gaming platforms, focus on social and
multiplayer gaming, innovation in input devices and controllers. Major trends
in the forecast period include storytelling and narrative-driven VR games, VR
fitness and wellness gaming, user-generated content and modding, integration of
haptic feedback technology, VR game streaming and subscription services.
The increase in adoption of VR devices is driving the growth of virtual reality
in the gaming market going forward. Virtual reality systems create a virtual
experience that appears to be real, allowing the user to interact with the 3D
world and feel the scenes and objects as if they were real. In the latest
generation of computer games, VR devices are employed to make the players feel
immersed in the game. For instance, in August 2023, according to the report by
Statista, the German-based online platform that collects and visualizes data,
the market size for virtual reality head-mounted displays (HMDs) in 2020
amounted to $5.5 billion. Subsequently, the adoption of VR devices witnessed
significant growth, with projections indicating an ascent to $18.6 billion by
2026. Notably, approximately 5.5 million units of augmented and virtual reality
devices were slated for shipment in 2020. Therefore, the increasing adoption of
VR devices is expected to propel the growth of virtual reality in the gaming
market in the coming years.
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The virtual reality in gaming market covered in this report is segmented –
1) By Component:
Software, Hardware
2) By Types Of
Games: Racing, Adventure, Fighting, Shooting, Mystery Thriller, Puzzle, Science
Fiction, Other Types
3) By Device:
Personal Computers, Gaming Consoles, Mobile Devices
4) By End-User:
Commercial Space, Individual
Major companies in the virtual reality gaming market are focused on developing
innovative products, such as the mixed reality headset, to contribute to the
market's growth. A mixed reality headset combines elements of both augmented
reality (AR) and virtual reality (VR), seamlessly blending digital and physical
environments to provide users with interactive and immersive experiences. For
instance, in September 2023, Meta Platforms, Inc., a US-based social technology
company providing solutions for social networking, advertising, and business
insights, launched the Meta Quest 3—a mixed reality headset with advanced
features for immersive VR experiences. Poised to redefine virtual reality
gaming, this product leverages its advanced features to deliver unparalleled
and transformative gaming experiences for enthusiasts worldwide, thereby
contributing to the advancement of virtual reality in the gaming market.
The virtual reality in gaming market report table of contents includes:
1. Executive
Summary
2. Market
Characteristics
3. Market Trends
And Strategies
4. Impact Of
COVID-19
5. Market Size
And Growth
6. Segmentation
7. Regional And
Country Analysis
…….
27. Competitive
Landscape And Company Profiles
28. Key Mergers
And Acquisitions
29. Future
Outlook and Potential Analysis
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