Cloud Gaming Market Report, Key Company Profiles and Demand Forecasts to 2032
The Cloud Gaming Global Market Report 2024 by The Business Research Company provides market overview across 60+ geographies in the seven regions - Asia-Pacific, Western Europe, Eastern Europe, North America, South America, the Middle East, and Africa, encompassing 27 major global industries. The report presents a comprehensive analysis over a ten-year historic period (2010-2021) and extends its insights into a ten-year forecast period (2023-2033).
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According to The Business Research Company’s Cloud Gaming Global Market Report
2024, The cloud gaming market size has grown exponentially in recent years. It
will grow from $9.67 billion in 2023 to $13.89 billion in 2024 at a compound
annual growth rate (CAGR) of 43.6%.
The growth in the historic period
can be attributed to growing gaming industry, rise of mobile gaming, ubiquity
of smart devices, cost-effective gaming solutions, reduced latency,
cross-platform compatibility.
The cloud gaming market size is expected to see exponential growth in the next
few years. It will grow to $61.79 billion in 2028 at a compound annual growth
rate (CAGR) of 45.2%. The growth in the
forecast period can be attributed to emergence of game streaming platforms,
global expansion of cloud services, increasing internet speeds, focus on social
gaming, integration with smart tvs, expansion of gaming content libraries, .
Major trends in the forecast period include expansion of 5g networks,
subscription-based gaming models, integration with smart devices, ai and
machine learning integration, game streaming technologies, partnerships with
game developers.
The rising penetration of the internet is expected to propel the growth of the
cloud gaming market going forward. Internet penetration is the proportion of
the population that has internet access, which is defined by the country's
internet user ratio. An Internet connection helps in cloud gaming by providing
access to the games and creating connections to the remote servers. For
instance, in June 2021, according to the International Telecommunication Union,
a UN organization for information and communication technologies, there were
4.9 billion users of the Internet. With an anticipated 800 million people
joining the internet since 2019, 63% of the world's population is now online,
and it is expected to rise by an additional 17% by the end of 2024. Therefore,
the rising penetration of the internet is driving the growth of the cloud
gaming market.
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The Cloud Gaming Market Covered In This Report Is Segmented –
1) By Gaming Type: Video Streaming, File Streaming
2) By Offering:
Infrastructure, Game Platform Services
3) By Device:
Smartphones, Tablets, Gaming Consoles, PCs and Laptops, Smart TVs, Head-Mounted
Displays
4) By End User:
Casual Gamers, Avid Gamers, Hardcore Gamers
Technological advancements are a key trend gaining popularity in the cloud
gaming market. Major companies operating in the market are developing advanced
technologies such as GeForce NOW, which works on the cloud, and NVIDIA Adaptive
Sync technologies to sustain their position in the market. For instance, in
October 2021, Nvidia Corporation, a US-based technology company, launched
GeForce NOW. It offers more than 39 petaflops of graphics processing power. The
version has 35 teraflops of performance, which is nearly triple that of an Xbox
Series X. It is simple to connect to several devices at the same time using the
newest NVIDIA Adaptive Sync technologies.
The Cloud Gaming Market Report Table Of Contents Includes:
1. Executive Summary
2. Market
Characteristics
3. Market Trends
And Strategies
4. Impact Of
COVID-19
5. Market Size
And Growth
6. Segmentation
7. Regional And
Country Analysis
…………
27. Competitive
Landscape And Company Profiles
28. Key Mergers
And Acquisitions
29. Future
Outlook and Potential Analysis
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